Gamification is not just for service industries, but can also work for manufacturing or product-based industries. This workbook can be used in any department in an organization or with all departments in the organization at once. Teams don't only need to know what their departments need or do. They need to understand how the different departments interact and rely on each other to be a successful organization.
10 Non-Games = 10 Opportunities for Team Engagement
Gamifying Knowledge Management allows you flexibility in engaging your team and of them to engage with each other. With 10 events, you have options to try to see what you can work with and what your organization likes and does not like. There is room for changing how you execute each non-game.
10 events: Use each one-page event as your need to - per team, department, division, or organization-wide.
Easy-to-learn. Every event is meant to enhance your organization's processes and to put into action because your team will be familiar with what they will be working with.
Incentive options. Nothing is absolute and you don't have to select any of the incentives as long as you have an incentive that encourages participation.
Once you purchase Gamifying Knowledge Management, you'll have events that you will be able to use with minimal planning.
Each event is tailorable to your team size and time for each event and is described as how it can benefit the organization or team, how to execute the event, and how to determine a winner.
Plus you'll receive:
List of potential incentives in categories of prizes, bonuses, and recognition
Definition and description of knowledge puzzles
10 detailed events:
1. Idea of the Month
2.Safety Initiatives
3. Value Stream Mapping
4. In-Person Scavenger Hunt
5. Virtual Scavenger Hunt
6. Sponsorship
7. Attend Training
8.Lead Training
9. Branding
10. Meet-and-Greets
If you are not fully satisfied with Journaling Knowledge Management within 14 days of purchase, you can get a full refund by emailing [email protected] per the Terms & Conditions "Refund Policy."
When we play non-games in the office, it makes a more pleasant work environment because it makes you mind active and engaged.
Gamifying Knowledge Management is easy-to-use and fun to implement.
Each event spells out its benefits, how to implement, and how to determine a winner.
There are 10 events to choose from that can be altered for time or participant size.
Encourages teams to share knowledge, both written and experience, which grows relationships between team members and the overall workforce.
Supports process development and quality products because your team has a goal in each event.
1. Will I be Able to Use All 10 Events?
2. What if I Don't Have Funds for Incentives?
Recognition goes a long way. There are eight recognition-based incentives to choose from.
3. What if My Company Doesn't Like Gamification?
You don't need to call it gamification. Show how it benefits the organization to get buy-in.
Please Note: If you fly and get reward miles or buy coffee for points for benefits, then you already participate in gamification.
FOR SUPPORT ISSUES OR QUESTIONS, PLEASE EMAIL US AT [email protected]
FOR SUPPORT ISSUES OR QUESTIONS, EMAIL US AT [email protected]